Movment 12 Patch
You can preview this sound on my Sound Pack soundcloud here :
Oscillators settings
I would like to mention it’s a one finger chord as well and that’s why we started with it. OSC1 TUN= 0, SUB= 5TH with a bit of PWM (SAW for the waveform)

OSC2 TUN=+15 and SUB= 5TH with a little bit more of PWM. I like it when you cross this effect on pads or soundscapes with different values from OSC1 to OSC2 (SAW for the waveform). Don’t forget when you use two saws in your patch to try one with a different PW.


Filters settings

AMP & Fenv Envelope settings
It’s a sustainable sound, but I don’t want delay in the attack of the sound.

Sometimes it’s easier to control the Filter Env with only the Decay when the behavior is not complex.

LFO settings
So here I play on both filters FRQ. What make sense here and you should be listening too he example as I play the soundscapes note events quite fast (or the melody if you prefer). I set the LFO to RETRIG and each time the behavior is not exactly the same. That’s what I like in this sound, so MUL (x) and RETRIG if played fast make sense to me. If I would play the sequence more slow, more sustained then I would use the trick when an LFO modulates the other LFO to inject some randomness.


